Macarthur Foundation → Aspen Institute → Mozilla
Macarthur Foundation → Digra
Macarthur Foundation → Common Core Standards
Mozilla and the Aspen Institute
http://csreports.aspeninstitute.org/Task-Force-on-Learning-and-the-Internet/2014/in-the-news/details/0007/Task-Force-In-The-News-Mozilla-Action-Steps
The Aspen Institute is a thinktank for social change and supports efforts like this
>The Schusterman Philanthropic Network is eager to get people talking about the value of a particular kind of digital game – those created to support a social cause. And they've put together a terrific panel of experts to discuss the role games may play in various social change efforts.
http://www.aspeninstitute.org/policy-work/apep/publications/so-what/games-social-change
http://csreports.aspeninstitute.org/Task-Force-on-Learning-and-the-Internet
>In 2005, the John D. and Catherine T. MacArthur Foundation established a new grantmaking area in Digital Media and Learning. Representing an investment of more than $80 million, the effort is focused on research, design and implementation efforts to understand how digital media is changing the way young people learn, play, socialize and participate in civic life, as well as how institutions are adapting to these changes
Macarthur Foundation, major backer of Common Core, created the Mozilla Hive
http://hivenyc.org/macarthur/
>How does Common Core fit into and interact with Connected Learning?
>There are many elements of the Common Core that align nicely with the principles of connected learning. We can point to Common Core anchor standards that have to do with navigating the internet, using the internet for research, and being able to understand the credibility of information.
>The Common Core Standards have a consistent emphasis on production. Young people produce things in writing, with media, and they read and research in order to produce something. This production element is at the center of the connected learning model.
Digra and others are also involved in the field of "persuasive games" which are a major component of common core. People involved with gamification in Common Core have been writing about redefining "gamers" since long before GG.
http://digitalyouthnetwork.org/home/about-us/funders/
>The work of DYN has been supported by many generous grants, including major support from the John D. and Catherine T. MacArthur Foundation and the Bill and Melinda Gates Foundation. Two recent grants in June 2010 have allowed DYN to expand its reach to serve more Chicago young people.
>The DYN model would cultivate young people’s academic tenacity and college preparedness, linking new media literacies to traditional subjects as defined by the common core standards set out nationally.
<u>Check Digra papers for this:</u>
ACKNOWLEDGMENTS
This research was conducted as part of the Connected Learning Research Network which
is
supported by the MacArthur Foundation’s Digital Media and Learning Initiative
Macarthur Foundation → Digra
Macarthur Foundation → Common Core Standards
Mozilla and the Aspen Institute
http://csreports.aspeninstitute.org/Task-Force-on-Learning-and-the-Internet/2014/in-the-news/details/0007/Task-Force-In-The-News-Mozilla-Action-Steps
The Aspen Institute is a thinktank for social change and supports efforts like this
>The Schusterman Philanthropic Network is eager to get people talking about the value of a particular kind of digital game – those created to support a social cause. And they've put together a terrific panel of experts to discuss the role games may play in various social change efforts.
http://www.aspeninstitute.org/policy-work/apep/publications/so-what/games-social-change
http://csreports.aspeninstitute.org/Task-Force-on-Learning-and-the-Internet
>In 2005, the John D. and Catherine T. MacArthur Foundation established a new grantmaking area in Digital Media and Learning. Representing an investment of more than $80 million, the effort is focused on research, design and implementation efforts to understand how digital media is changing the way young people learn, play, socialize and participate in civic life, as well as how institutions are adapting to these changes
Macarthur Foundation, major backer of Common Core, created the Mozilla Hive
http://hivenyc.org/macarthur/
>How does Common Core fit into and interact with Connected Learning?
>There are many elements of the Common Core that align nicely with the principles of connected learning. We can point to Common Core anchor standards that have to do with navigating the internet, using the internet for research, and being able to understand the credibility of information.
>The Common Core Standards have a consistent emphasis on production. Young people produce things in writing, with media, and they read and research in order to produce something. This production element is at the center of the connected learning model.
Digra and others are also involved in the field of "persuasive games" which are a major component of common core. People involved with gamification in Common Core have been writing about redefining "gamers" since long before GG.
http://digitalyouthnetwork.org/home/about-us/funders/
>The work of DYN has been supported by many generous grants, including major support from the John D. and Catherine T. MacArthur Foundation and the Bill and Melinda Gates Foundation. Two recent grants in June 2010 have allowed DYN to expand its reach to serve more Chicago young people.
>The DYN model would cultivate young people’s academic tenacity and college preparedness, linking new media literacies to traditional subjects as defined by the common core standards set out nationally.
<u>Check Digra papers for this:</u>
ACKNOWLEDGMENTS
This research was conducted as part of the Connected Learning Research Network which
is
supported by the MacArthur Foundation’s Digital Media and Learning Initiative
